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"Among them, crane games will be our flagship." "We are eyeing online games as the new backbone of the company," said Katsuhiko Iwaki, president of Taito. In addition to the standard stuffed animals, there are also household goods such as hot sandwich makers, which are said to be one of the reasons why the popularity of the game has spread to homemakers who have little or no experience with game arcades. The smartphone version offers a wide variety of prizes because there are many machines to choose from. The number of registered users of the application, which was about 1 million in February 2020 before the pandemic, had increased to about 1.7 million in May 2021. Taito, known for its mega hit shooting game "Space Invaders" released in 1978 and whose main business is the operation of video arcades, entered the online claw crane market in 2017.
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Behind this trend is the spread of home video game consoles and smartphone app games, plus the fact that the coronavirus pandemic has made people avoid crowded places. Many of them are operators of video arcades.Īccording to "The White Paper on Police," the number of licensed amusement arcades has been decreasing year by year from 26,573 in 1986 to 3,931 in 2020. Online crane games first appeared around 2010, and there are currently about 20 companies offering the service.
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After playing the game a certain number of times, a button will appear on the screen of the player's phone, and when the user touches it, an employee will move the item to make it easier to lift. This claw crane hub is running 24 hours a day to accommodate online use.
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According to the company, prizes related to the popular manga and anime series "Demon Slayer: Kimetsu no Yaiba" were especially popular in 2020. The fee for playing starts at 150 yen per session and is paid with points purchased in advance. Players can move the crane arm as many times as they want within a certain period of time, and they can have their winnings delivered free of charge within Japan. Each machine is equipped with several cameras that allow users to change the perspective displayed on their phones. Once the user touches the button at the target location, the arm will try to grab the prize. By touching the up, down, left, and right buttons on the screen, the position of the actual crane arm moves accordingly. When the user starts the app downloaded to their smartphone, the actual claw crane machine placed at the base is displayed on the screen. It covers an area of about 1,300 square meters, and the number of machines is "undisclosed," but from the looks of it, I'm pretty sure there are more than a few hundred. based in Shinjuku Ward, Tokyo, to operate online claw crane games. This is a facility run by game related company Taito Corp. The crane arms were moving to grab the prizes even though no one was touching the machines. Inside a warehouse in the southern part of Kanagawa Prefecture, surrounded by rice fields, there were rows and rows of claw crane game machines that I was familiar with from video arcades.